CricketOne required a backend that could handle rapid data updates and propagate them to thousands of users simultaneously.
### Socket.io Integration
We used Socket.io for low-latency event propagation. The challenge was ensuring that users joining a match late would receive the full current state without overloading the server.
### Event-Driven UI
The frontend was designed to be reactive. Instead of polling for data, we used an event-driven architecture where components only re-render when their specific data slice changes.
#Socket.io#Node.js#Real-time#Cricket
